![]() it's not a permanent debuff on attack bonus). The few trade-off things, like Sharpshooter, are optional (i.e. You don't lose your race bonuses when you choose a subrace. Essentially, this means you don't lose things by getting something new. This edition, opposed to, for example, 3.5e, went for a more "only bonus" path. If you google "Homebrew class guide 5e" you will find some decent guidelines for classes (granted, balancing classes is way harder than races, reason this question might get closed). For example, if you google "Homebrew race guide 5e" you will find the guide I linked to. Other than that, you might find specific advice if you google your problem or query search here at RPG.SE. the people which you playtested with) are the most important ones, but the internet has some good theory crafters around. Obviously, the feedback from people that actually played with that (i.e. ![]() Get FeedbackĪfter you have homebrew'd your thing, you can always post it here and get some advice, or, if you feel more like a idea generation and feedback process, on usual RPG discussion forums. Anyway, learn from your past mistakes and even from published mistakes. ![]() Hmm, Aarakocra and that Winged Elf that I tried out seemed OP for Tier 1, maybe I should give the wings only at 5th level? That might be better. Oh, 10d6 was too much damage for a race feature that you get at 1st level? Who would have thought?! Okay, let's tone it down to 1d6 and try again. Well, the whole point of playtesting is to learn. If it is not, remake it taking into account whatever you learned from your tests. That's why you try it out: to check if it's okay. You will screw things up and make OP and UP homebrews that will completely break the game or suck, if you try enough times. Sorry, but you're not better than an entire devs' team dedicated solely to game developing and balancing. The official release of 5e had lots of playtests before actual release. Nobody knows if something is going to be balanced or not. Find a table of friends that are fine with you using them as lab rats. Some of the UA races/classes have feedback from the community. ![]() Although the Unearthed Arcana (UA) is not playtested and well balanced, it might serve as a good start as well. The Wizard's official site also has some insights on Modifying Classes and the DMG has some insight on modifying races. Do you have a heavily martial type class? Compare it to Barbarians or Fighters, etc. ![]() If you stray too much from the original books, you might find yourself in a difficult position where only experienced DMs should be. Do you have a flying race? Compare it to Aarakocra. Do you have something that deals elemental damage in an area? Compare it to Dragonborn's Breath. Usually, you should be creating something "close" to the original features. For example, in my opinion, this is not true for feats in 5e, which are heavily disbalanced. Note that it only works if you assume the original devs did a decent job in balancing whatever they published. You can either create a rating system of your own or use a well acepted rating system from the internet, e.g. The first (and most important) step is to compare it to official and published race/classes. These are the most important things I've learned in the process. I'm constantly creating new stuff for fun. Some background: I love to homebrew things. ![]()
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